Monday, April 21, 2008
Update
Right so...I can't remember what I said in my last post and I am too lazy to check right now so I apologize if I repeat myself. First of all, for some unknown reason most of my professors decided to make my finals and final projects due early so this week is going to be hell. The good news, however, is that Chad helped me reduce the semester record of 114 errors that were in my code down to zero with just a few changes. I am glad that it was so simple, but at the same time I feel silly that I couldn't figure it out on my own. Oh well. At least Meg and I should have a working game sometime in the near future. Now...off to drive myself crazy wrestling with Lightwave and thinking about my audio project... *groan*
Tuesday, April 15, 2008
FINAL GAME!!!!
Ok, so Meg and I decided to team up on this one in an effort to actually produce something that works how we want it to when we want it to. Right now the idea is a maze. I'm not gonna say more than that because I don't want to give it away, but I am pretty excited. I have already started on the .as file and Meg has already started on the .fla. More updates to come, but for now: to work!
Tuesday, April 8, 2008
Death Game: SOUL CAPTURE
Ok...so thanks to Chad's help I now have a working game. It's a little buggy still...but it works well enough. Give it a try.
Game 2
So no great inspiration struck and I continued with my Death game, now called Soul Capture. I almost have it working how I want. There is just an issue with moving to the next level and with the player's lives. You know...the kind of important stuff, but whatever. I am so close which makes it more frustrating. I may have to get rid of a secondary element I added to make the game more complex, because before I added it the level switching worked properly.
Monday, March 31, 2008
Nervous Breakdown
Ok, so after several panic attacks and realizing I was finally out of time to come up with some super awesome idea, I had to give in to a less than stellar idea for my next game. I don't hate it, and I think that as I keep developing the game and working on it, it could become good, but I am just not super into it. Unfortunately I only have one week left to make it, and considering I have to be out of town this weekend to attend to some other commitments, I am feeling the pressure. I only hope I can pull something together. Right now the user plays as Death and has to collect souls. I feel like I could maybe introduce some interesting elements, but first I have to come up with some and then I would have to code them...so basically I have my fingers crossed but I am not hoping for too much. The game is grey scale which is what I had wanted to do all along, however, I had originally wanted a much different higher contrast look than what I have so far. We shall have to see where it goes. If I come out of the next three weeks (which=hell) AND I have a working game...well I really can't ask for more than that at this point. Right now...I need to get at least a little sleep so I can work hard on it tomorrow.
Monday, March 24, 2008
The Night of Bush Capturing: A Virtual Jihadi
Well first of all, how lame of the city to cite a code violation as an excuse to shut down the show. Did they think anyone would buy that? I mean, come on, really? I can see, however, how the game could seem threatening to some. I mean, lets be honest, there are definitely people out there who would think that the game was encouraging suicide bombings and assassination attempts on Bush, and should some people actually be moved to undertake such tasks, it certainly wouldn't be good. And technically, if something is viewed as presenting "clear and present danger" then according to some supreme court case I can't remember it isn't protected as free speech. That being said, it might be a hard case for the city to prove. Not to mention time and resource consuming, hence the cop out with the code violation. All in all this could be a bit of a sticky subject especially since it's already sensitive subject matter. If it's seen as trying to recruit suicide bombers to the cause of offing Bush than I think that the city has a right to shut it down, but since it is really trying to "bring attention to the vulnerability of Iraqi civilians to the travesties of the current war and racist generalizations and stereotypes as exhibited in games such as Quest for Saddam; along with vulnerability to recruitment by violent groups like Al Qaeda because of the U.S.'s failed strategy in securing Iraq," as well as shedding "light on groups that traffic in crass and hateful stereotypes of Arab culture with games like Quest for Saddam and other media" then it is really a shame that it was shut down. Again...sticky situation. That pretty much sums it up.
In other news, I can't think of a good game idea (big surprise, right? not really AT ALL!). I have one that involves a polar bear and ice chunks and rising water, but I don't know what level 2 would be, I am not totally in love with the idea, and I am not thrilled to try to animate a polar bear. SO basically I am still trying frantically to come up with something. Hopefully some random inspiration strikes me before 9:00 am tomorrow when I have class.
In other news, I can't think of a good game idea (big surprise, right? not really AT ALL!). I have one that involves a polar bear and ice chunks and rising water, but I don't know what level 2 would be, I am not totally in love with the idea, and I am not thrilled to try to animate a polar bear. SO basically I am still trying frantically to come up with something. Hopefully some random inspiration strikes me before 9:00 am tomorrow when I have class.
Tuesday, March 18, 2008
Project 2
Well, as usual inspiration escapes me and I have no idea what to do for my next game. Story of my life really. Whatever, I will update when I get some sort of fantastic idea or something.
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