Monday, April 21, 2008

Update

Right so...I can't remember what I said in my last post and I am too lazy to check right now so I apologize if I repeat myself. First of all, for some unknown reason most of my professors decided to make my finals and final projects due early so this week is going to be hell. The good news, however, is that Chad helped me reduce the semester record of 114 errors that were in my code down to zero with just a few changes. I am glad that it was so simple, but at the same time I feel silly that I couldn't figure it out on my own. Oh well. At least Meg and I should have a working game sometime in the near future. Now...off to drive myself crazy wrestling with Lightwave and thinking about my audio project... *groan*

Tuesday, April 15, 2008

FINAL GAME!!!!

Ok, so Meg and I decided to team up on this one in an effort to actually produce something that works how we want it to when we want it to. Right now the idea is a maze. I'm not gonna say more than that because I don't want to give it away, but I am pretty excited. I have already started on the .as file and Meg has already started on the .fla. More updates to come, but for now: to work!

Tuesday, April 8, 2008

Death Game: SOUL CAPTURE

Ok...so thanks to Chad's help I now have a working game. It's a little buggy still...but it works well enough. Give it a try.






Game 2

So no great inspiration struck and I continued with my Death game, now called Soul Capture. I almost have it working how I want. There is just an issue with moving to the next level and with the player's lives. You know...the kind of important stuff, but whatever. I am so close which makes it more frustrating. I may have to get rid of a secondary element I added to make the game more complex, because before I added it the level switching worked properly.