Monday, January 28, 2008

Exercise 1

Ok so here is exercise one. Part on was to create a vector image in flash using two or more photos from online. I chose to make my image about the technological advances that are shaping our society. When I was little my family had two rotary phones (we still do) and that's what I thought a phone was. I still remember when we finally got a phone with buttons. I would always be surprised when friends would be over and they would have to ask how to use the phone. I thought everyone had rotary phones. Anyway I was thinking about those experiences when I made this. I traced over the photos in flash to get a more comic/cartoon feel. It's called Obsolete and illustrates the idea that people are constantly being swept forward by technology, and often unfamiliar with the past models. HIstory is really important to me and I think that it is a shame that anything gets forgotten.



Part 2 was to make a sprite sheet and several animations. I imagine my character fighting monsters or something. I think she's pretty funny because she looks cute and harmless but then changes when she kicks or punches.



And finally the reading. Again it was pretty straight forward, but certainly something to remember and keep in mind when designing a game.

Monday, January 21, 2008

First Post

Mmm...Okay, I can't remember what this post is supposed to be about so I'll just cover the basics.

First off, the reading assignment was pretty basic, just terms and definitions about game design views etc., but things you need to know when designing a game, so I guess it was helpful. It made a lot of references to future chapters in the book and from them I got the idea that the book is probably pretty useful in designing flash games.

As far as some of the games I played on addictinggames.com for research...I found I couldn't get into a lot of them. I liked the ones that required some thinking, or action on my part (unlike the shoot a kitty out of a cannon and see how far it bounces due to various objects on the ground such as trampolines or TNT) but if they had too many controls or rules I found myself not wanting to waste time. I wanted something simple, fast, and fun. I don't know if that's because of the type of mood I'm in or if it is something a lot of people look for on that site. I liked untangle, but got bored after awhile because it doesn't have too much going on. Games designed for the sake of being mindlessly violent, like the cannon kitty one and the 'throw a man down some stairs and get points for level of damage done' didn't have any appeal to me whatsoever. I guess I am looking for a game that isn't mindless but isn't really hard either. I want to be able to figure it out/play successfully, but I don't want to spend excessive amounts of time for that to be possible. I guess I want quick easy entertainment, a trend that I think is growing in the modern world.

Tuesday, January 15, 2008

Update

Okay, well first thing first. I just cleaned out all the old posts from my other class so that I can start over with a fun new series of posts for my 2D Computer Gaming Course. Ready, Set, Go!