Mmm...Okay, I can't remember what this post is supposed to be about so I'll just cover the basics.
First off, the reading assignment was pretty basic, just terms and definitions about game design views etc., but things you need to know when designing a game, so I guess it was helpful. It made a lot of references to future chapters in the book and from them I got the idea that the book is probably pretty useful in designing flash games.
As far as some of the games I played on addictinggames.com for research...I found I couldn't get into a lot of them. I liked the ones that required some thinking, or action on my part (unlike the shoot a kitty out of a cannon and see how far it bounces due to various objects on the ground such as trampolines or TNT) but if they had too many controls or rules I found myself not wanting to waste time. I wanted something simple, fast, and fun. I don't know if that's because of the type of mood I'm in or if it is something a lot of people look for on that site. I liked untangle, but got bored after awhile because it doesn't have too much going on. Games designed for the sake of being mindlessly violent, like the cannon kitty one and the 'throw a man down some stairs and get points for level of damage done' didn't have any appeal to me whatsoever. I guess I am looking for a game that isn't mindless but isn't really hard either. I want to be able to figure it out/play successfully, but I don't want to spend excessive amounts of time for that to be possible. I guess I want quick easy entertainment, a trend that I think is growing in the modern world.